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 >>> VS2000 : Àü¹®°¡¸¦ À§ÇÑ ½Ç½Ã°£ 3Â÷¿ø °¡»ó ½ºÆ©µð¿À Á¦ÀÛ ½Ã½ºÅÛ <<<
 >>> VS1000 - °æÁ¦Àû °¡°Ý´ëÀÇ ½Ç½Ã°£ 3Â÷¿ø °¡»ó ½ºÆ©µð¿À Á¦ÀÛ ½Ã½ºÅÛ  <<<
 >>> VS4000 - Full HD ½Ç½Ã°£ 3Â÷¿ø °¡»ó ½ºÆ©µð¿À Á¦ÀÛ ½Ã½ºÅÛ <<<
 >>> VR Presenter : Àü¹®ÀûÀÎ ÀÌ·¯´× ¹× ÇÁ¸®Á¨Å×ÀÌ¼Ç ½Ã½ºÅÛ <<<
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  >>> VS2000 : Àü¹®°¡¸¦ À§ÇÑ ½Ç½Ã°£ 3Â÷¿ø °¡»ó ½ºÆ©µð¿À Á¦ÀÛ ½Ã½ºÅÛ <<<

ºñµð¿À Á¦ÀÛ°ú 3Â÷¿ø °¡»ó ¼¼Æ®¿ÍÀÇ ÅëÇÕÀº ´õÀÌ»ó ¿ëÀÌÇÏ°í °æÁ¦ÀûÀÎ ÀûÀÌ ¾ø´Ù. VS2000 ½Ã¸®ÁîÀÇ °³¼±µÇ°í ¾÷±×·¹À̵åµÈ ¸ðµ¨µéÀº °íǰÁúÀ̸鼭 ¸Å¿ì ÀλóÀûÀÎ ºñµð¿À ÇÁ·Î±×·¥À» °ª½Ñ ½ºÆ©µð¿À Á¶¸í°ú Ä«¸Þ¶ó ȯ°æÀ¸·Îµµ Á¦ÀÛÇÒ ¼ö ÀÖ°Ô ÇØÁØ´Ù.


VS Á¦Ç°±ºÀÇ ¸ðµç ¸ðµ¨Àº 3Â÷¿ø ÄÄÇ»ÅÍ ±×·¡ÇÈ È¯°æ¿¡ ºñµð¿À ¶Ç´Â ´Ù¸¥ À¯ÇüÀÇ ¸ÖƼ¹ÌÀ̾î ÄÁÅÙÃ÷¸¦ °¡»óÀ¸·Î »ðÀÔÇÒ ¼ö ÀÖ°Ô ÇØÁØ´Ù.

ÇÙ½É ±â¼úÀº "Trackless"¶ó°í ºÒ¸®¿ì´Â °ÍÀ¸·Î Ä«¸Þ¶ó ¿òÁ÷ÀÓ/À§Ä¡ ÃßÀûÀ» »ý·«ÇØÁÖ°í µû¶ó¼­ ¸ðµç À¯ÇüÀÇ Á¤Àû Ä«¸Þ¶ó¸¦ »ç¿ëÇÒ ¼ö ÀÖ°Ô ÇØÁØ´Ù.
VS ½Ã½ºÅÛÀÇ ÅëÇÕµÈ °³³äÀº ¶ÇÇÑ Ä÷¯ Ű ǰÁúÀ» À¯ÁöÇϵµ·Ï ÇØÁÖ°í ¿ÜºÎ ÀåÄ¡ ¾øÀ̵µ º¹¼öÀÇ Ä«¸Þ¶ó °£ ÀÚ¿¬½º·± ½ºÀ§Äª ±â´ÉÀ» Á¦°øÇÑ´Ù

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Highlights> Applications>
  • ÅëÇÕµÈ 3D °¡»ó½ºÆ©µð¿À ÇÁ·Î±×·¥
  • ¸ÖƼ Ä«¸Þ¶ó Ç¥Çö/½ºÀ§Äª 
  • °í±ÞÀÇ Ä÷¯ Ű
  • ½Ç½Ã°£ 3D ·»´õ¸µ Çϵå¿þ¾î
  • Trackless Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀ̼Ç
  • °¡»ó 3D À§Ä¡/ÁÜÀξƿô Á¦¾î
  • âÁ¶ÀûÀÎ °¡»ó ¼¼Æ® µðÀÚÀÎ µµ±¸
  • Å׸¶ ±â´É
  • ´º½º, ÀÎÅͺä, Àϱ⿹º¸
  • ¼±°Å ¹æ¼Û, Áõ±Ç ¹æ¼Û
  • Ȩ¼îÇÎ, ½ºÆ÷Ã÷ ÇÁ·Î±×·¥, °ÔÀÓ ¼î
  • ¼¼¹Ì³ª, ´ëÇÐ °­ÀÇ, ÀÌ·¯´×, ¿Â¶óÀÎ °­ÀÇ
  • ¿£ÅÍÅ×ÀÎ¸ÕÆ® ÇÁ·Î±×·¥

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>> VS2000ÀÇ Á¶ÀÛ ¸ðµå

   > °¡»ó Ä«¸Þ¶ó ¸ðµå( Trackless ¸ðµå )
     - Æ®·¡Å· ¼¾¼­ ÇÊ¿ä¾øÀ½

   > °¡»ó ¿À¹ö·¹ÀÌ ¸ðµå( Tracking ¸ðµå )
     -¶óÀ̺ê Ä«¸Þ¶ó¸¦ ÅëÇØ 3Â÷¿ø ±×·¡ÇÈ ¼¼°è¸¦ Ç¥Çö
     -Àü¸é ¹× ¹è°æ 3D °´Ã¼°¡ Å©·Î¸¶Å° ¹è¿ìÀÇ È­¸é°ú ÇÔ²² Ç¥½ÃµÉ ¼ö ÀÖÀ½

   >Çϵå¿þ¾î ¿À¹ö·¹ÀÌ ¸ðµå( ¹è°æ¿¡¸¸ Àû¿ë )
     -Àüüȭ¸é ºñµð¿À ¹Í½Ì ¹× 3Â÷¿ø ±×·¡ÇÈ ¹è°æ

   >3D ±×·¡ÇÈ »ðÀÔ ¸ðµå( 3D ºñµð¿À ÀÌÆåÆ® ¹× 3D »ðÀÔ )
     -¶óÀÌºê ºñµð¿À À§¿¡ 3D ÀÎÅÍ·¢Æ¼ºê ±×·¡ÇÈ Ç¥½Ã

>> ¸ðµ¨ ¶óÀξ÷
¡¡
Standard> Composite/S-Video video inputs/outputs only, 1 unbalanced stereo audio input/output, standard 3D rendering
Professional> Composite/S-Video/RGB/YUV video inputs/outputs, up to 3 stereo audio inputs/outputs, higher quality 3D rendering
Studio> Composite/S-Video/RGB/YUV and SDI video inputs/outputs, genlock, 3 stereo audio inputs/outputs, highest quality 3D rendering, additional operation modes

¡¡
¡¡ VS2010 VS2020 VS2030
Standard ¸ðµ¨ Yes N/A N/A
Professional ¸ðµ¨ Yes Yes N/A
Studio ¸ðµ¨ N/A Yes Yes
°¡»ó ¼¼Æ® Á¦ÀÛ ±â´É Yes Yes Yes
Ä«¸Þ¶ó Æ®·¢Å· ±â´É No Optional Optional
ÃÖ´ë ºñµð¿À ÀÔ·Â ¶óÀÎ 2 (analog only) 4 (max. 2 SDI) 3 SDI + 3 analog
ÃÖ´ë ºñµð¿À ÀÔ·Â ½ºÆ®¸² 1 2 3
ÃÖ´ë ÆÄÀÏ ½ÇÇà °³¼ö 2 3 3
¿Àµð¿À ÀÔÃâ·Â °³¼ö Up to 3 stereo Up to 3 stereo 3 stereo

>> ¼±Åà »çÇ×


   - VGA capture interface (Professional ¸ðµ¨)
   - Camera tracking package (Studio ¸ðµ¨)

   > ÅÏŰ ¼Ö·ç¼Ç
   > ¶óÀÌºê ºñµð¿À, Å©·Î¸¶ Ű, 3DS MAX ¶Ç´Â Maya µ¥ÀÌŸ, ¾Ö´Ï¸ÞÀ̼Ç

>> VS2000/VS1000 ½Ã¸®ÁîÀÇ °øÅë »ç¾ç

ÀÔ·Â ºñµð¿À Çü½Ä>
- Live analog or CCIR-656 digital video at half or full-D1 resolution
- External AVI, MPEG, WMV video clips at up to full-D1 resolution
- NTSC, PAL or SECAM software selectable
- NTSC : 720x480 or 352x480 at 29.97 fps.
- PAL/SECAM : 720x576 or 352x576 at 25 fps

Ãâ·Â ºñµð¿À Çü½Ä>
- Full D1 (4:3), full motion, full color analog or 4:2:2 digital video
- NTSC, PAL or SECAM software selectable
- NTSC : 720x480 at 29.97 fps
- PAL/SECAM : 720x576 at 25 fps

ºñµð¿À ÀÔ·Â>
- Composite (BNC) : up to 4 (1.0 Vp-p, 75 Ohm)
- S-Video (4-pin mini-DIN) : up to 4 (Y: 1.0 Vp-p, 75 Ohm; C: 0.286 or 0.3 Vp-p at burst level, 75 Ohm)
- Component YUV YUV (BNC): up to 4 (Y: 1.0 Vp-p, 75 Ohm; U/V: 0.7 Vp-p, 75 Ohm, Int. sync only),
- Component RGB (BNC) : up to 4 (R/G/B: 1.0 Vp-p, 75 Ohm, Int. sync only),
- SDI (BNC) : optional, up to 2 (SMPTE 259M-C, 270 Mbps)
- Inputs are software selectable. The maximum possible number of inputs is shown; some inputs are not
- available on all models.
- Certain combinations of inputs are mutually exclusive.

ºñµð¿À Ãâ·Â>
- Preview Out : Composite + S-Video simultaneously
- Master Out : Composite + S-Video or Composite + YUV simultaneously
- Composite (BNC) (1.0 Vp-p, 75 Ohm),
- S-Video (4-pin mini-DIN) (Y : 1.0 Vp-p, 75 Ohm; C: 0.286 or 0.3 Vp-p at burst level, 75 Ohm),
- Component YUV (BNC) (Y : 1.0 Vp-p, 75 Ohm; U/V: 0.7 Vp-p, 75 Ohm, Int. sync only),
- SDI (BNC): up to 2 (SMPTE 259M-C, 270 Mbps) - optional Master Out.
- Outputs are software selectable. Preview and Master Outs produce nearly identical video. Preview Out
does not permit genlock and certain advanced signal adjustments

³»ºÎ ºñµð¿À ó¸® Áö¿¬>
- Without genlock : fixed at 4 frame periods [132 ms (NTSC) or 160 ms (PAL/SECAM)]
- In genlock mode : approx. 5.5 frame periods [180 ms (NTSC) or 220 ms (PAL/SECAM)]

¿Àµð¿À ÀÔ·Â>
- Balanced (XLR) and Unbalanced (RCA) microphone- or line-level analog mono/stereo audio (up to 6
mono/3 stereo channels simultaneously)
- AES/EBU (XLR) - optional digital audio (disables analog input)
- All inputs feature individually programmable delay (up to 1000ms) for proper A/V synchronization

¿Àµð¿À Ãâ·Â>
- Balanced (XLR) and Unbalanced (RCA) line-level analog audio (up to 6 mono/3 stereo channels
simultaneously)
- AES/EBU (XLR) digital audio (simultaneous with analog output)
Time Base Correction>
- °¢°¢ÀÇ ºñµð¿À ÀԷ°ú °øÅë ÇÁ·¹ÀÓ ½ÌÅ© ¹öÆÛ¸¦ À§ÇÑ Time Base CorrectionÀº ÇÁ·¹ÀÓ ¼Õ½ÇÀ̳ª À̹ÌÁö ¿Ö°îÀÌ ¾øÀ̵µ 2°³ÀÇ ºñµ¿±â ¾Æ³¯·Î±×/µðÁöÅ» ºñµð¿À ¼Ò½º °£ÀÇ ½Ç½Ã°£ A/B ½ºÀ§ÄªÀ» °¡´ÉÇÏ°Ô ÇÔ

Ä÷¯ Ű>
- Ä÷¯ ¼öÁ¤ ±â´ÉÀ» Æ÷ÇÔÇÏ¿© ´Ü¼øÇϰí ÀÚµ¿È­µÈ Ű ÀÛ¾÷ ¶Ç´Â Çâ»óµÈ Å×ÀÌºí ±â¹ÝÀÇ Å° ÀÛ¾÷ ±â´É Á¦°ø
°ø°£Àû/½Ã°£Àû ÇÊÅ͸µ°ú Ŭ¸®ÇÎ ¹æ½ÄÀÇ ÇÁ·Î±×·¡¸Óºí Ű ¸¶½ºÅ© ±â´É

Genlock>
- ¾Æ³¯·Î±× ¹× µðÁöÅ» ºñµð¿À Ãâ·ÂÀº ¿ÜºÎÀÇ ·¹ÆÛ·±½º ºñµð¿À ½Ã±×³Î(¾Æ³¯·Î±× Composite)¿¡ GenlockÀ¸·Î µ¿±âÈ­µÉ ¼ö ÀÖÀ½(¼±Åà »çÇ×)

Ä«¸Þ¶ó Æ®·¢Å·>
- VS1000°ú VS2000¿¡¼­´Â ¹°¸®Àû Ä«¸Þ¶ó Æ®·¡Å· ÀåÄ¡°¡ ÇÊ¿ä¾øÀ½. VS3000 ¸ðµ¨¿¡ Æ÷ÇÔµÈ Ä«¸Þ¶ó Æ®·¡Å· ¿É¼ÇÀº PTZ À§Ä¡ Á¤º¸ Æ®·¡Å· ¼¾¼­¸¦ °¡Áø ƯÁ¤ ·Îº¸Æ½ Ä«¸Þ¶ó ¹× ¸¶¿îÆÃ ÀåÄ¡¸¦ Áö¿øÇÔ

3D ±×·¡ÇÈ ·»´õ¸µ ¼º´É>
- ÃÊ´ç ÃÖ´ë 150,000,000 triangles
- Full screen Anti-Aliasing (ÀϹÝÀûÀ¸·Î 4¹è, ¼±ÅÃµÈ ¸ðµ¨ÀÇ °æ¿ì ÃÖ´ë 16¹è)
- ½Ç½Ã°£ Anisotropic ÇÊÅ͸µ(ÀϹÝÀûÀ¸·Î 2¹è, ÃÖ´ë 4¹è)
- Çϵå¿þ¾î ·»´õ¸µ ¹öÆÛ - ÀϹÝÀûÀ¸·Î 256MB

óÀ½À¸·Î


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  >>> VS1000 - °æÁ¦Àû °¡°Ý´ëÀÇ ½Ç½Ã°£ 3Â÷¿ø °¡»ó ½ºÆ©µð¿À Á¦ÀÛ ½Ã½ºÅÛ <<<


VS1000 ½Ã¸®Áî´Â ÄÄÇ»ÅÍ ±×·¡ÇÈ µðÀÚÀΰú ºñµð¿À ¿£Áö´Ï¾î¸µÀÇ °æÇèÀÌ ¾ø´Â °í°´À» À§ÇØ µðÀÚÀÎµÈ Á¦Ç°ÀÌ´Ù. ´Ü¼øÈ­µÈ VS1000 ½Ã¸®Áî ½Ã½ºÅÛÀº ¿¹»êÀÌ Á¦ÇÑµÈ °æ¿ì¿¡ ÀûÀº ¼³Ä¡ ºñ¿ëÀÇ ÃÖÀû ¼Ö·ç¼ÇÀÌ´Ù. ±×·¯³ª Á¶ÀÛÀÇ ´Ü¼øÇÔÀÌ Ç°ÁúÀÇ ¼Õ½ÇÀ» ÀǹÌÇÏ´Â °ÍÀº °áÄÚ ¾Æ´Ï´Ù. VS1000 Áß¿¡¼­µµ °í±Þ ¸ðµ¨Àº ¿©ÀüÈ÷ ´ëÇü ¹æ¼Û ½ºÆ©µð¿À ¿ëÀ¸·Î ÀûÇÕÇÏ´Ù.

VS1000 ¼ÒÇÁÆ®¿þ¾îÀÇ ¿Ü°ü°ú ´À³¦Àº ÃÖ´ëÀÇ ÆíÀǼº°ú ¿ÀÆÛ·¹ÀÌÅÍ ±³À°ÀÇ ÃÖ¼ÒÈ­¸¦ À§ÇØ º¯ÇؿԴÙ.VS1000 »ç¿ëÀÚ´Â ºñµð¿À/±×·¡ÇÈ ¹× ¸ÖƼ¹Ìµð¾î ÆÄÀϵéÀ» ½±°Ô ¹Ù²Ù±â À§ÇÑ ÇÁ·Î±×·¥µÈ °í°´È­ ¿É¼ÇÀ» Æ÷ÇÔÇÑ ¼¼Æ®µéÀÇ ¶óÀ̺귯¸® Áß¿¡¼­ ¼±ÅÃÇÑ´Ù. µû¶ó¼­ VS1000 ½Ã½ºÅÛÀº ´õ¿í Á÷°üÀûÀ̰í Á¶ÀÛÀÌ °£ÆíÇØÁ³´Ù. ¶ÇÇÑ VS1000 ½Ã½ºÅÛÀÇ ¸ðµç ¸ðµ¨µéÀº VS2000¿¡ ºñÇÏ¿© ¸Å¿ì Àú·ÅÇÏ´Ù. ÇÊ¿äÇÏ´Ù¸é ¾î¶² VS1000 ½Ã½ºÅÛµµ VS2000ÀÇ ¸ðµç ±â´ÉÀ» Áö¿øÇϵµ·Ï ¾÷±×·¹À̵尡 °¡´ÉÇÏ´Ù.

dzºÎÇÑ ±â´É, Àú·ÅÇÑ °¡°Ý°ú »ç¿ëÀÚ ÆíÀǼºÀº ºñµð¿À ¿£Áö´Ï¾î¸µ ±â¼úÀ̳ª ºÎ´ã½º·¯¿î Á¦ÀÛ ¿¹»ê ¾øÀ̵µ 3Â÷¿ø °¡»ó ¼¼Æ®¸¦ ¿©·¯°¡Áö ÇÁ·Î±×·¥¿¡¼­ Á¦ÀÛÇÒ ¼ö ÀÖ´Â ³î¶ó¿î ±âȸ¸¦ Á¦°øÇÑ´Ù.
¡¡

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Highlights> Applications>
  • ±âº» 15¼¼Æ®ÀÇ ¹æ¼Û¿ë ±×·¡ÇÈ ÅÛÇø´ Á¦°ø
  • °¢ ÅÛÇø´Àº Å׸¶ º¯¼ö¿¡ Á¤ÀÇµÈ ¹è°æ À̹ÌÁöµé, µ¿¿µ»ó À̸§µé, ´Ù¼öÀÇ º¯¼ö·Î ±¸¼ºµÇ¾î ¼Õ½±°Ô ÀÚ½ÅÀÇ ¼¼Æ® »ý¼º °¡´É
  • ÇÑ ÅÛÇø´À¸·Î ´Ù¸¥ ½ºÅ¸ÀÏÀÇ ÀÎÅ׸®¾î, ¸ÖƼ¹Ìµð¾î »ç¿ë ¼¼Æ®¸¦ ¿©·¯°³ Á¦ÀÛ °¡´É
  • VS2000 À» ÇÔ²² ±¸¸ÅÇÑ °æ¿ì 3D µðÀÚÀ̳ʰ¡ »õ·Î¿î µðÀÚÀÎÀ» ¸¸µé¾î VS1000 ¿ëÀ¸·Î ¹èÆ÷ °¡´É
  • ´º½º, ³¯¾¾
  • ½ºÆ÷Ã÷ Áß°è, ÀÎÅͺä/´ë´ã ÇÁ·Î±×·¥
  • ¿£ÅÍÅ×ÀÎ¸ÕÆ® ÇÁ·Î±×·¥
>> VS1000ÀÇ Á¶ÀÛ ¸ðµå
 
> °¡»ó Ä«¸Þ¶ó ¸ðµå( Trackless ¸ðµå )
- Æ®·¡Å· ¼¾¼­ ÇÊ¿ä¾øÀ½

>°¡»ó ¿À¹ö·¹ÀÌ ¸ðµå( Tracking ¸ðµå )
-¶óÀ̺ê Ä«¸Þ¶ó¸¦ ÅëÇØ 3Â÷¿ø ±×·¡ÇÈ ¼¼°è¸¦ Ç¥Çö
-Àü¸é ¹× ¹è°æ 3D °´Ã¼°¡ Å©·Î¸¶Å° ¹è¿ìÀÇ È­¸é°ú ÇÔ²² Ç¥½ÃµÉ ¼ö ÀÖÀ½

>Çϵå¿þ¾î ¿À¹ö·¹ÀÌ ¸ðµå( ¹è°æ¿¡¸¸ Àû¿ë )
-Àüüȭ¸é ºñµð¿À ¹Í½Ì ¹× 3Â÷¿ø ±×·¡ÇÈ ¹è°æ

>3D ±×·¡ÇÈ »ðÀÔ ¸ðµå( 3D ºñµð¿À ÀÌÆåÆ® ¹× 3D »ðÀÔ )
-¶óÀÌºê ºñµð¿À À§¿¡ 3D ÀÎÅÍ·¢Æ¼ºê ±×·¡ÇÈ Ç¥½Ã

>> ¸ðµ¨ ¶óÀξ÷
¡¡
Standard> Composite/S-Video video inputs/outputs only, 1 unbalanced stereo audio input/output, standard 3D rendering
Professional> Composite/S-Video/RGB/YUV video inputs/outputs, up to 3 stereo audio inputs/outputs, higher quality 3D rendering
Studio> Composite/S-Video/RGB/YUV and SDI video inputs/outputs, genlock, 3 stereo audio inputs/outputs, highest quality 3D rendering, additional operation modes
¡¡
¡¡ VS1010 VS1020 VS1030
Standard ¸ðµ¨ Yes N/A N/A
Professional ¸ðµ¨ Yes Yes N/A
Studio ¸ðµ¨ N/A Yes Yes
°¡»ó ¼¼Æ® Á¦ÀÛ ±â´É N/A N/A N/A
Ä«¸Þ¶ó Æ®·¢Å· ±â´É No No No
ÃÖ´ë ºñµð¿À ÀÔ·Â ¶óÀÎ 2 (analog only) 4 (max. 2 SDI) 3 SDI + 3 analog
ÃÖ´ë ºñµð¿À ÀÔ·Â ½ºÆ®¸² 1 2 3
ÃÖ´ë ÆÄÀÏ ½ÇÇà °³¼ö 2 3 3
¿Àµð¿À ÀÔÃâ·Â °³¼ö Up to 3 stereo Up to 3 stereo 3 stereo

>> ¼±Åà »çÇ×


- VGA capture interface (Professional ¸ðµ¨)

>ÅÏŰ ¼Ö·ç¼Ç
>¶óÀÌºê ºñµð¿À, Å©·Î¸¶ Ű, ¾Ö´Ï¸ÞÀ̼Ç

>> VS2000/VS1000 ½Ã¸®ÁîÀÇ °øÅë »ç¾ç

ÀÔ·Â ºñµð¿À Çü½Ä>
- Live analog or CCIR-656 digital video at half or full-D1 resolution
- External AVI, MPEG, WMV video clips at up to full-D1 resolution
- NTSC, PAL or SECAM software selectable
- NTSC : 720x480 or 352x480 at 29.97 fps.
- PAL/SECAM : 720x576 or 352x576 at 25 fps

Ãâ·Â ºñµð¿À Çü½Ä>
- Full D1 (4:3), full motion, full color analog or 4:2:2 digital video
- NTSC, PAL or SECAM software selectable
- NTSC : 720x480 at 29.97 fps
- PAL/SECAM : 720x576 at 25 fps

ºñµð¿À ÀÔ·Â>
- Composite (BNC) : up to 4 (1.0 Vp-p, 75 Ohm)
- S-Video (4-pin mini-DIN) : up to 4 (Y: 1.0 Vp-p, 75 Ohm; C: 0.286 or 0.3 Vp-p at burst level, 75 Ohm)
- Component YUV YUV (BNC): up to 4 (Y: 1.0 Vp-p, 75 Ohm; U/V: 0.7 Vp-p, 75 Ohm, Int. sync only),
- Component RGB (BNC) : up to 4 (R/G/B: 1.0 Vp-p, 75 Ohm, Int. sync only),
- SDI (BNC) : optional, up to 2 (SMPTE 259M-C, 270 Mbps)
- Inputs are software selectable. The maximum possible number of inputs is shown; some inputs are not
- available on all models.
- Certain combinations of inputs are mutually exclusive.

ºñµð¿À Ãâ·Â>
- Preview Out : Composite + S-Video simultaneously
- Master Out : Composite + S-Video or Composite + YUV simultaneously
- Composite (BNC) (1.0 Vp-p, 75 Ohm),
- S-Video (4-pin mini-DIN) (Y : 1.0 Vp-p, 75 Ohm; C: 0.286 or 0.3 Vp-p at burst level, 75 Ohm),
- Component YUV (BNC) (Y : 1.0 Vp-p, 75 Ohm; U/V: 0.7 Vp-p, 75 Ohm, Int. sync only),
- SDI (BNC): up to 2 (SMPTE 259M-C, 270 Mbps) - optional Master Out.
- Outputs are software selectable. Preview and Master Outs produce nearly identical video. Preview Out
does not permit genlock and certain advanced signal adjustments

³»ºÎ ºñµð¿À ó¸® Áö¿¬>
- Without genlock : fixed at 4 frame periods [132 ms (NTSC) or 160 ms (PAL/SECAM)]
- In genlock mode : approx. 5.5 frame periods [180 ms (NTSC) or 220 ms (PAL/SECAM)]

¿Àµð¿À ÀÔ·Â>
- Balanced (XLR) and Unbalanced (RCA) microphone- or line-level analog mono/stereo audio (up to 6
mono/3 stereo channels simultaneously)
- AES/EBU (XLR) - optional digital audio (disables analog input)
- All inputs feature individually programmable delay (up to 1000ms) for proper A/V synchronization

¿Àµð¿À Ãâ·Â>
- Balanced (XLR) and Unbalanced (RCA) line-level analog audio (up to 6 mono/3 stereo channels
simultaneously)
- AES/EBU (XLR) digital audio (simultaneous with analog output)
Time Base Correction>
- °¢°¢ÀÇ ºñµð¿À ÀԷ°ú °øÅë ÇÁ·¹ÀÓ ½ÌÅ© ¹öÆÛ¸¦ À§ÇÑ Time Base CorrectionÀº ÇÁ·¹ÀÓ ¼Õ½ÇÀ̳ª À̹ÌÁö ¿Ö°îÀÌ ¾øÀ̵µ 2°³ÀÇ ºñµ¿±â ¾Æ³¯·Î±×/µðÁöÅ» ºñµð¿À ¼Ò½º °£ÀÇ ½Ç½Ã°£ A/B ½ºÀ§ÄªÀ» °¡´ÉÇÏ°Ô ÇÔ

Ä÷¯ Ű>
- Ä÷¯ ¼öÁ¤ ±â´ÉÀ» Æ÷ÇÔÇÏ¿© ´Ü¼øÇϰí ÀÚµ¿È­µÈ Ű ÀÛ¾÷ ¶Ç´Â Çâ»óµÈ Å×ÀÌºí ±â¹ÝÀÇ Å° ÀÛ¾÷ ±â´É Á¦°ø
°ø°£Àû/½Ã°£Àû ÇÊÅ͸µ°ú Ŭ¸®ÇÎ ¹æ½ÄÀÇ ÇÁ·Î±×·¡¸Óºí Ű ¸¶½ºÅ© ±â´É

Genlock>
- ¾Æ³¯·Î±× ¹× µðÁöÅ» ºñµð¿À Ãâ·ÂÀº ¿ÜºÎÀÇ ·¹ÆÛ·±½º ºñµð¿À ½Ã±×³Î(¾Æ³¯·Î±× Composite)¿¡ GenlockÀ¸·Î µ¿±âÈ­µÉ ¼ö ÀÖÀ½(¼±Åà »çÇ×)

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- VS1000°ú VS2000¿¡¼­´Â ¹°¸®Àû Ä«¸Þ¶ó Æ®·¡Å· ÀåÄ¡°¡ ÇÊ¿ä¾øÀ½. VS3000 ¸ðµ¨¿¡ Æ÷ÇÔµÈ Ä«¸Þ¶ó Æ®·¡Å· ¿É¼ÇÀº PTZ À§Ä¡ Á¤º¸ Æ®·¡Å· ¼¾¼­¸¦ °¡Áø ƯÁ¤ ·Îº¸Æ½ Ä«¸Þ¶ó ¹× ¸¶¿îÆÃ ÀåÄ¡¸¦ Áö¿øÇÔ

3D ±×·¡ÇÈ ·»´õ¸µ ¼º´É>
- ÃÊ´ç ÃÖ´ë 150,000,000 triangles
- Full screen Anti-Aliasing (ÀϹÝÀûÀ¸·Î 4¹è, ¼±ÅÃµÈ ¸ðµ¨ÀÇ °æ¿ì ÃÖ´ë 16¹è)
- ½Ç½Ã°£ Anisotropic ÇÊÅ͸µ(ÀϹÝÀûÀ¸·Î 2¹è, ÃÖ´ë 4¹è)
- Çϵå¿þ¾î ·»´õ¸µ ¹öÆÛ - ÀϹÝÀûÀ¸·Î 256MB

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  >>> VS4000 - Full HD ½Ç½Ã°£ 3Â÷¿ø °¡»ó ½ºÆ©µð¿À Á¦ÀÛ ½Ã½ºÅÛ <<<

VS4000 - Àü¹®°¡¸¦ À§ÇÑ HD±Þ ½Ç½Ã°£ 3Â÷¿ø °¡»ó ½ºÆ©µð¿À Á¦ÀÛ ½Ã½ºÅÛ

ºñµð¿À Á¦ÀÛ°ú 3Â÷¿ø °¡»ó ¼¼Æ®¿ÍÀÇ ÅëÇÕÀº ´õÀÌ»ó ¿ëÀÌÇÏ°í °æÁ¦ÀûÀÎ ÀûÀÌ ¾ø´Ù. VS4000 ½Ã¸®ÁîÀÇ °³¼±µÇ°í ¾÷±×·¹À̵åµÈ ¸ðµ¨µéÀº HD ºñµð¿À ȯ°æ¿¡¼­ ÃÖ°íÀÇ ¾ÈÁ¤¼º°ú ÃÖ°íÀÇ Ç°Áú·Î ¸Å¿ì ÀλóÀûÀÎ ºñµð¿À ÇÁ·Î±×·¥À» Á¦ÀÛÇÒ ¼ö ÀÖ°Ô ÇØÁØ´Ù.


VS4000ÀÇ ¸ðµç ¸ðµ¨Àº 3Â÷¿ø ÄÄÇ»ÅÍ ±×·¡ÇÈ È¯°æ¿¡ ºñµð¿À ¶Ç´Â ´Ù¸¥ À¯ÇüÀÇ ¸ÖƼ¹ÌÀ̾î ÄÁÅÙÃ÷¸¦ °¡»óÀ¸·Î »ðÀÔÇÒ ¼ö ÀÖ°Ô ÇØÁØ´Ù.

ÇÙ½É ±â¼úÀº "Trackless"¶ó°í ºÒ¸®¿ì´Â °ÍÀ¸·Î Ä«¸Þ¶ó ¿òÁ÷ÀÓ/À§Ä¡ ÃßÀûÀ» »ý·«ÇØÁÖ°í µû¶ó¼­ ¸ðµç À¯ÇüÀÇ Á¤Àû Ä«¸Þ¶ó¸¦ »ç¿ëÇÒ ¼ö ÀÖ°Ô ÇØÁØ´Ù.
VS ½Ã½ºÅÛÀÇ ÅëÇÕµÈ °³³äÀº ¶ÇÇÑ Ä÷¯ Ű ǰÁúÀ» À¯ÁöÇϵµ·Ï ÇØÁÖ°í ¿ÜºÎ ÀåÄ¡ ¾øÀ̵µ º¹¼öÀÇ Ä«¸Þ¶ó °£ ÀÚ¿¬½º·± ½ºÀ§Äª ±â´ÉÀ» Á¦°øÇÑ´Ù.

Highlights> Applications>
  • ÅëÇÕµÈ HD ÇØ»óµµÀÇ 3D °¡»ó½ºÆ©µð¿À ÇÁ·Î±×·¥
  • ¸ÖƼ HD Ä«¸Þ¶ó Ç¥Çö/½ºÀ§Äª
  • °í±ÞÀÇ Ä÷¯ Ű
  • ½Ç½Ã°£ 3D ·»´õ¸µ Çϵå¿þ¾î
  • Trackless Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀ̼Ç
  • °¡»ó 3D À§Ä¡/ÁÜÀξƿô Á¦¾î
  • âÁ¶ÀûÀÎ °¡»ó ¼¼Æ® µðÀÚÀÎ µµ±¸
  • Å׸¶ ±â´É
  • ´º½º, ÀÎÅͺä, Àϱ⿹º¸
  • ¼±°Å ¹æ¼Û, Áõ±Ç ¹æ¼Û
  • Ȩ¼îÇÎ, ½ºÆ÷Ã÷ ÇÁ·Î±×·¥, °ÔÀÓ ¼î
  • ¼¼¹Ì³ª, ´ëÇÐ °­ÀÇ, ÀÌ·¯´×, ¿Â¶óÀÎ °­ÀÇ
  • ¿£ÅÍÅ×ÀÎ¸ÕÆ® ÇÁ·Î±×·¥

>> VS4000ÀÇ Æ¯Â¡
¡¡

¡¡ 2°³ÀÇ ¶óÀ̺ê Ä«¸Þ¶ó ¿µ»óÀÇ µ¿½Ã Å©·Î¸¶Å° Áö¿ø
Progressive ¹× Interlaced HD Ä«¸Þ¶ó Áö¿ø
ÀüÅëÀûÀÎ Æ®·¡Å·°ú TracklessÀÇ Á¶ÇÕ
½Ã³ª¸®¿À, CG ¾Ö´Ï¸ÞÀ̼Ç, ¾×¼Ç µîÀ» À§ÇÑ ¿øÅÍÄ¡ Á¶ÀÛ
¿ÏÀü ÅëÇÕÇü 3Â÷¿ø °¡»ó ¼¼Æ® Á¦ÀÛ ½Ã½ºÅÛ

   * ´Ùä³Î ÀÔ·Â ½Ç·ºÅÍ / Å©·Î¸¶ Ű¾î / Ä«¸Þ¶ó Æ®·¢Å· ÇÁ·Î¼¼¼­ / ½Ç½Ã°£ 3D ·»´õ·¯
   * 2D ¹× 3D ºñµð¿À ¹Í¼­ / ¿Àµð¿À ÀÔÃâ·Â ¹× Delayer / Æí¸®ÇÑ ¿î¿µ ¼ÒÇÁÆ®¿þ¾î
   ==> All-in-one Box
   * ¼³Ä¡ ¿î¿µÀÌ ¸Å¿ì °£´ÜÇÔ
ÀüÅëÀû Tacking ¹æ½Ä°ú »õ·Î¿î Trackless ¹æ½ÄÀ» ¸ðµÎ Áö¿ø
   * µÎ°¡Áö ±â¼úÀÇ ÀåÁ¡ÀÌ µ¿½Ã¿¡ »ç¿ëµÉ ¼ö ÀÖ´Ù
   * Ä«¸Þ¶ó TrackingÀº °¡»ó ¼¼Æ®¿¡ Çö½Ç°¨°ú º¹À⼺À» ´õÇØÁÙ ¼ö ÀÖ´Ù
   * Trackless Ä«¸Þ¶ó´Â ½ºÆ©µð¿ÀÀÇ ´Ü¼ø È®ÀåÀ» ½±°Ô ¸¸µé¾îÁØ´Ù
   * Ãß°¡ÀûÀÎ Tracking ÀÎÅÍÆäÀ̽º´Â Ưº°ÇÑ ÅëÇÕ °úÁ¤À» ÇÊ¿ä·Î ÇÒ ¼ö ÀÖ´Ù(Calibration ÀÛ¾÷ µî)
   * ¾î¶²ÇÑ ¸ðµ¨ÀÇ Ä«¸Þ¶óµµ Ãß°¡ÀûÀÎ ºñ¿ë ¾øÀÌ Trackless ¹æ½ÄÀ¸·Î »ç¿ëµÉ ¼ö ÀÖ´Ù
Á¤¹ÐÇÑ Ä«¸Þ¶ó Tracking
   * Pan, Tilt ¹× Zoon ¼¾¼­ÀÇ Ç¥ÁØÀ» ¼ö¿ë
   * Ä«¸Þ¶ó Å©·¹ÀÎ, µ¹¸® ¹× ·Îº¸Æ½½º¸¦ À§ÇÑ È®Àå ¿É¼ÇµéÀÌ Á¦°øµÊ
Trackless Ä«¸Þ¶ó´Â 3Â÷¿ø °¢µµ/À§Ä¡/ÁÜÀÇ ³ÐÀº È®ÀåÀ» º¸Àå
   * 3Â÷¿ø °¡»ó °ø°£¿¡¼­ ¸ðµç °ÍÀÌ Ã³¸®µÉ ¼ö ÀÖ´Ù
   * ½ÇÁ¦ Ä«¸Þ¶ó¸¦ Á¶ÀÛÇÒ Çʿ䰡 ÀüÇô ¾ø´Ù 
°í¼º´É Å©·Î¸¶Å° ǰÁú
   * ¿øÅÍÄ¡·Î ÀÚµ¿ Å©·Î¸¶Å° ¼Â¾÷
   * ÀÔ·Â ºñµð¿À¿Í ¸ÅÆ® Å©·ÎÇÎ Á¶Á¤ ±â´É
   * Ä÷¯/¸í¾Ï Á¶Á¤ ±â´É
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   * ¸ðµç À¯ÇüÀÇ ÄÁÅÙÃ÷¸¦ ½ºÅ©¸°¿¡ ½±°Ô µð½ºÇ÷¹ÀÌ
   * ¿ø°Ý PC¿¡ ÀÖ´Â ½Ç½Ã°£ ºñµð¿À, µ¿¿µ»ó Ŭ¸³, ½ºÆ¿ À̹ÌÁö ¹× ½ºÅ©¸°À» µð½ºÇ÷¹ÀÌ
   * ÆÄ¿öÆ÷ÀÎÆ® ¾Ö´Ï¸ÞÀ̼Ç, Ç÷¡½Ã ÆÄÀÏ ¹× À¥ ÆäÀÌÁö¸¦ µð½ºÇ÷¹ÀÌ
   * µ¿Àû 2D ÅØ½ºÆ®¸¦ ¸ðµç ¾ð¾îÆÑ ¹× ÆùÆ®¿¡ µû¶ó Áö¿ø

>> VS4000 Details

VS4000 : Àü¹®°¡¸¦ À§ÇÑ HD±Þ ½Ç½Ã°£ 3Â÷¿ø °¡»ó ½ºÆ©µð¿À Á¦ÀÛ ½Ã½ºÅÛ

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Standard> Composite/S-Video video inputs/outputs only, 1 unbalanced stereo audio input/output, standard 3D rendering
Professional> Composite/S-Video/RGB/YUV video inputs/outputs, up to 3 stereo audio inputs/outputs, higher quality 3D rendering
Studio> Composite/S-Video/RGB/YUV and SDI video inputs/outputs, genlock, 3 stereo audio inputs/outputs, highest quality 3D rendering, additional operation modes
¡¡ VS4010 VS4020
Standard ¸ðµ¨ N/A N/A
Professional ¸ðµ¨ N/A N/A
Studio ¸ðµ¨ N/A Yes
°¡»ó ¼¼Æ® Á¦ÀÛ ±â´É Yes Yes
Ä«¸Þ¶ó Æ®·¢Å· ±â´É 1°³ÀÇ Ç¥ÁØ HD Ä«¸Þ¶ó 1~2°³ÀÇ Ç¥ÁØ HD Ä«¸Þ¶ó
ÃÖ´ë ºñµð¿À ÀÔ·Â ¶óÀÎ 1 2
ÃÖ´ë ºñµð¿À ÀÔ·Â ½ºÆ®¸² 1 2
ÃÖ´ë ÆÄÀÏ ½ÇÇà °³¼ö 1 HD ¶Ç´Â 3 SD 1 HD ¶Ç´Â 3 SD
¿Àµð¿À ÀÔÃâ·Â °³¼ö 2 stereo 2 stereo

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- Camera tracking package
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  • ¶óÀÌºê ºñµð¿À, Å©·Î¸¶ Ű, 3DS MAX ¶Ç´Â Maya µ¥ÀÌŸ, ¾Ö´Ï¸ÞÀ̼Ç

>> VS4000 Specifications

VS4000 ½Ã¸®ÁîÀÇ »ç¾ç

ÀÔ·Â ºñµð¿À Çü½Ä>
¾Æ³¯·Î±× SD Composite, Component YUV ¶Ç´Â SDI(720x480 ¶Ç´Â 720x576)
¾Æ³¯·Î±× HD YPbPr ¶Ç´Â µðÁöÅÐ HD SDI(720p ¶Ç´Â 1080i)
¿ÜºÎ AVI, MPEG2, WMV ºñµð¿À(1080i)
SD(NTSC 720x480, 29.97fps ¶Ç´Â PAL 720x576, 25fps)
720p : 24,29,97, 30, 50, 59.94, 60 fps
1080i : 25, 29.97, 30 fps

Ãâ·Â ºñµð¿À Çü½Ä>
HD SDI µðÁöÅÐ ºñµð¿À, 720p ¶Ç´Â 1080i
720p : 30, 50 ¶Ç´Â 60Hz
10800i : 25 ¶Ç´Â 30Hz

ºñµð¿À ÀÔ·Â>
Composite (BNC) : up to 2 (1.0 Vp-p, 75 Ohm)
Component YUV/YPbPr (BNC): up to 2 (Y: 1.0 Vp-p, 75 Ohm; U/V: 0.7 Vp-p, 75 Ohm, Int. sync only),
SD ¶Ç´Â HD SDI (BNC) : up to 2 (SMPTE 259 / 292 / 296)
Inputs are software selectable. The maximum possible number of inputs is given;

ºñµð¿À Ãâ·Â>
HD SDI (BNC) : 2 (SMPTE 296 / 274 ), Genlocked ¶Ç´Â Free-running

¿Àµð¿À ÀÔ·Â>
Balanced (XLR) line-level analog mono/stereo audio (up to 2mono/1 stereo channels)
AES/EBU (XLR ¶Ç´Â BNC) - digital audio (up to 2stereo channels)
Embedded on SDI (BNC) - (up to 2stereo channels)
¸ðµç ÀԷ¿¡ ÇÁ·Î±×·¡¸Óºí Áö¿¬ ±â´É - TBD

¿Àµð¿À Ãâ·Â>
Balanced (XLR) ¹× Unbalanced (RCA) optional line-level analog audio (up to 2 mono/1 stereo channels)
AES/EBU (XLR) digital audio (simultaneous with analog output)

Ä÷¯ Ű>
¼öµ¿ ¹× ÀÚµ¿ Ű ±â´É
µ¶¸³ÀûÀÎ ´ÙÁß Ã¤³Î ±¸¼º
Å×ÀÌºí ±â¹ÝÀÇ Å©·Î¸¶ Ű ¸¶½ºÅ©
Á¶Á¤ °¡´ÉÇÑ Ä÷¯ º¸Á¤
ÀÔ·Â ºñµð¿À¿Í ¸¶½ºÅ© Cropping

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¾Æ³¯·Î±× ¹× 3-´Ü°è µðÁöÅ» ºñµð¿À ÀÔ·ÂÀÌ ÁÖ¿ë HD SDI Ãâ·Â°úÀÇ µ¿±âÈ­¸¦ À§ÇØ Á¦°øµÊ

Ä«¸Þ¶ó Æ®·¢Å·>
VS4000¿¡¼­´Â °í°´ÀÇ ¿ä±¸»çÇ׿¡ µû¶ó Ä«¸Þ¶ó Æ®·¡Å· ½Ã½ºÅÛÀ» Á¦°øÇÒ ¼ö ÀÖÀ½

3D ±×·¡ÇÈ ·»´õ¸µ ¼º´É>
DirecX 9.0c¸¦ »ç¿ëÇÏ¿© ÃÊ´ç ÃÖ´ë 350,000,000 triangles
Full screen Anti-Aliasing (ÀϹÝÀûÀ¸·Î 4¹è, ¼±ÅÃµÈ ¸ðµ¨ÀÇ °æ¿ì ÃÖ´ë 16¹è)
½Ç½Ã°£ Anisotropic ÇÊÅ͸µ(ÀϹÝÀûÀ¸·Î 2¹è, ÃÖ´ë 4¹è)
Çϵå¿þ¾î ·»´õ¸µ ¹öÆÛ - ÀϹÝÀûÀ¸·Î 256MB ÀÌ»ó

3D °¡»ó ¼¼Æ® Á¦ÀÛ ¼ÒÇÁÆ®¿þ¾î>
HotAction 2.0 ¼ÒÇÁÆ®¿þ¾î´Â »õ·Î¿î GUI ¹æ½ÄÀ¸·Î ÆíÇÏ°í »óÈ£ÀûÀ¸·Î ¸ÖƼ¹Ìµð¾î¿¡ Ãæ½ÇÇÑ 3D °¡»ó ¼¼Æ®¸¦ Á¦ÀÛÇÒ ¼ö ÀÖÀ½. HotAction 2.0Àº Ãʺ¸ÀÚÀÇ »ç¿ë ÆíÀǼº°ú Àü¹®°¡ÀÇ º¹ÀâÇÑ ±â´É ¿ä±¸¸¦ µ¿½Ã¿¡ ÃæÁ·½ÃÄÑÁÜ

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  >>> VR Presenter : Àü¹®ÀûÀÎ ÀÌ·¯´× ¹× ÇÁ¸®Á¨Å×ÀÌ¼Ç ½Ã½ºÅÛ <<<

»ùÇà µ¿¿µ»ó - Click (1024 x 768 ÇØ»óµµ)

°¡»ó ½ºÆ©µð¿À¸¦ ÀÌ¿ëÇÏ¿© °­ÀÇ, ÇÁ¸®Á¨Å×À̼ÇÀ» À§ÇØ °³¹ßµÈ Ãʰ£Æí ÇÁ¸®Á¨Å×ÀÌ¼Ç ½Ã½ºÅÛ

VR Presenter¸¦ ÀÌ¿ëÇÏ¿© ÇϳªÀÇ ½ºÅ©¸°¿¡ °­»ç, ÇÁ¸®Á¨Å×À̼Ç, ½Ç½Ã°£ ¶óÀ̺ê, ¸ÖƼ¹Ìµð¾î ÄÁÅÙÃ÷¸¦ µ¿½Ã¿¡!!
±âÁ¸ ¼¼¹Ì³ª, ÇÁ¸®Á¨Å×À̼Ç, °­ÀÇó·³ ¶È °°Àº ÆÐÅÏÀÌ ¹Ýº¹µÇ´Â À̹ÌÁö·Î Áö·çÇÏÁö ¾Ê°í, °­»çÀÇ ¸Þ½ÃÁö¸¦ ûÁß¿¡°Ô È¿°úÀûÀÌ°í °­·ÂÇÏ°Ô Æ÷ÀåÇÒ ¼ö ÀÖ´Â »õ·Î¿î ¹æ¹ýÀÔ´Ï´Ù. °­»çÀÇ Àüü ÇÁ¸®Á¨Å×À̼ǰú °­ÀǸ¦ ·¹ÄÚµùÇÒ ¼ö ÀÖ´Â ¿É¼ÇÀÌ Æ÷ÇԵǾî ÀÖ°í ÀÌ¹Ì ¾ÈÁ¤¼º°ú ǰÁúÀ» ÀÎÁ¤¹ÞÀº VS1000 ½Ã¸®ÁîÀÇ ±â¼úÀ» ±âÃÊ·Î ÇÑ ¾ÈÁ¤µÈ ½Ã½ºÅÛÀÔ´Ï´Ù.

VR Presenter´Â ¿ø°Ý ÀÌ·¯´×°ú È­»óȸÀǰ¡ °¡´ÉÇÏ°Ô µðÀÚÀÎµÈ Á¦Ç°À̰í, ¿©±â¼­ ³ª¿À´Â XGA Ãâ·ÂÀÇ °¡Àå Å« ÀåÁ¡Àº ¾î¶² ŸÀÔÀÇ ÇÁ·ÎÁ§ÅÍ, LCD, ÇöóÁ ½ºÅ©¸°¿¡¼­µµ ÃÖ°íÀÇ Ç°Áú·Î Ç¥Çö °¡´ÉÇÏ´Ù´Â °ÍÀÔ´Ï´Ù. ¶ÇÇÑ ½Ç½Ã°£À¸·Î ÆÄ¿öÆ÷ÀÎÆ®, Ç÷¡½Ã ¾Ö´Ï¸ÞÀ̼Ç, À¥ ÆäÀÌÁö, ºñµð¿À, À̹ÌÁö µîÀ» ºü¸£°Ô ½ÇÇàÇϰí Á¶ÀÛÇÒ ¼ö ÀÖ½À´Ï´Ù.

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Highlights> Applications>
  • ÇÁ¸®Á¨Å×À̼ÇÀ» À§ÇÑ ÅëÇÕµÈ 2.5D ¹× 3D °¡»ó ½ºÆ©µð¿À ½Ã½ºÅÛ
  • ´ÙÁß Ä«¸Þ¶ó Ç¥Çö/½ºÀ§Äª
  • °í±ÞÀÇ Ä÷¯ Ű
  • ½Ç½Ã°£ 3D ·»´õ¸µ Çϵå¿þ¾î
  • Trackless Ä«¸Þ¶ó ¾Ö´Ï¸ÞÀ̼Ç
  • °¡»ó 3D PTZ Á¦¾î
  • ¼Õ½¬¿î »ç¿ë¹ý
  • ·Îµå¼î¿¡ ÀûÇÕÇÑ ´Ü¼øÇÑ µðÀÚÀÎ
  • Ÿ PC/³ëÆ®ºÏÀ¸·ÎºÎÅÍ VGA ½ÅÈ£ ¼ö½Å
  • °íǰÁú XGA ÇØ»óµµ·Î Ãâ·Â/·¹ÄÚµù/½ºÆ®¸®¹ÖÀÇ ÅëÇÕ
  • ±³À° ¼¼¹Ì³ª, °­ÀÇ, ·Îµå¼î
  • ¿£ÅÍÅ×ÀÎ¸ÕÆ® ÇÁ·Î±×·¥
  • XGA ÄÁÅÙÃ÷ ·¹ÄÚµù ¹× ½ºÆ®¸®¹Ö
>> VR Presenter Details
-°¡»ó ½ºÆ©µð¿À¸¦ ÀÌ¿ëÇÏ¿© °­ÀÇ, ÇÁ¸®Á¨Å×À̼ÇÀ» À§ÇØ °³¹ßµÈ Ãʰ£Æí ÇÁ¸®Á¨Å×ÀÌ¼Ç ½Ã½ºÅÛ

¸ðµ¨ ¶óÀξ÷

Standard>
Composite/S-Video ºñµð¿À ÀÔ·Â, XGA Ãâ·Â, ÃÖ´ë 3 stereo audio input/output, °íǰÁú 3D ·»´õ¸µ
¡¡ VRS110 VRS120 VRP110
Standard model Yes ¡¡ Yes
°¡»ó ¼¼Æ® º¯°æ ¿É¼Ç Image/Video file Image/Video file Image/Video file/
3D Background
°¡»ó ¼¼Æ® Á¦ÀÛ ±â´É No No No
ÀÔ·Â Interface Composite, S-Video Composite, S-Video Composite, S-Video, VGA
ÀÔ·Â Ä«¸Þ¶ó ¼ö 2 4 2
¿Àµð¿À ÀÔ·Â Balanced 4ch, Unbalanced 2ch Balanced 4ch, Unbalanced 2ch Balanced 4ch, Unbalanced 2ch
# of Active Chromakey 1 2 1
Ãâ·Â Interface XGA
·¹ÄÚµù ¹× ½ºÆ®¸®¹Ö Yes

¼±Åà »çÇ×>

- # of Active Chromakey Ãß°¡
- °­»ç¿ë µð½ºÇ÷¹ÀÌ (ÅëÇÕ LCD ½ºÅ©¸° Æ÷ÇÔ)
- À̵¿Çü ¹è°æ (À̵¿ ¼³Ä¡ ÆíÀÇ)

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